Thursday 13 October 2016

Pulp Fiction Opening Shot List

Time of shot (seconds)
Type of Shot
Contents of Shot
Sound
Lighting
36
Mid two shot
Shows one male and one female sitting at booth
Dialogue throughout scene
Natural throughout scene
10
Shot reverse shot
Shot between waiter and female character


15
Mid two shot
Shows the characters in booth


10
Over the shoulder
Shows male character from POV of female


20
Mid two shot
Show characters in booth


10
Shot reverse shot
Conversation between the two characters


10
Over the shoulder
Shows female character from POV of male



10
Zoom pan
Zoom in on face of male character



Overall this process showed me that a lot can be shown about two different characters in the space of two minutes if the focus is kept on them for the whole duration. In addition to this a lot can be detailed about the world that the film takes place in just from the enviroment  that the opening takes place in. For example the diner that this scene is set in immediatly dates the play to the sixties in america due to the accents of the characters on screen and the decor of the set. The final thing that I learned from this process is that often the opening scene sets the mood for the rest of the piece. For example in this piece that nature of the characters on screen (out side of the law) indicates the direction the piece is going to take towards violent crime and theft.

Saw Opening Scene Analysis

Camerawork
- initial shots are closeups focusing on either the face of the charecter in the bath tub or the key going down the plug hole showing this objects signficance
- once the character is out of the bath the camera cuts to a midshot hand held style focusing on him at all times
- cuts to lights as they turn on then back to character showing his reaction to the light making the audience feel that same emotion
- cuts to shot of other character looking around camera is blurred when it switches to pov
- the camera backs away from the character as he advances increasing the size the room appears to be
- pans down to body, spins up into mid shot showing whole body
- close ups on wounds,recorder and gun
- close up on chain informs viewer of captivity
- cut to vomiting reaction of other character
end
Lighting
- initial blue lighting mimics underwater nature
- stark white lighting disorientates viewer and exposes horrible body

Sound
- string soundtrack through out that peaks at key moments of tension and effectively builds uneasy mood in the piece
- shriek sound effects surprise audience
Editing
- when the body is revealed the sudden spin upwards mirrors the sense of confusion the characters are feeling
- motivated editing that shows key plot points or objects and also shows the reactions of the characters making the scene more visceral
Mise En Scene
- dialogue and action of screen tell us key details such as the smell in the room
- many of the shots are done is such a way as to mirror the reactions of the characters as they experience them increasing the realism of the shot
- almost excessive amounts of gore scare the audience this fear is furthered by the editing and the reaction of the characters on screen

The Bourne Identity Opening Scene Analysis

Camerawork
- throughout the scene the shots are mostly handheld style close up shots which shows the viewer the rocking motion of the boat and the grim detail of bournes wounds
- as the camera doesn't change except in position there is not much to talk about specifically other than the small moment when our knowledge of the location of Bourne is withheld from us using the camera work

Lighting
- natural but drastic because of lighting storm
- large flashes create large areas of shadow which add to the dark nature of the opening
- lighting strikes mark key moments in action and add to surprise

Sound
- soundtrack which builds tension throughout half the piece then cuts out to build suspense from reveal of Bournes attack
- diagetic sound mostly of action of screen
- lighting strikes mark key moments

Editing
- no real major edits used just continuity

Mise En Scene
- clearly at scene even before this is stated
- grimey nature of costume coveys the amount of dirt
- audience is geven just enough information to intrigue them but not enough to give the idenity of bourne away.

The Imitation Game Opening Scene Analysis

Camerawork
- opens with a close up pan on cumberbatch's character
- cuts to wide pan which is obsured showing the secure nature of the room the character is in
- this shot is obscured as interviewer walks in front of it
- shot of interviwer entering room
- two shot of interviewer standing while other character sits
- snap on sound on files hitting desk
- montague of destruction in Cumberbatch's characters flat
- when telephone is used cut to interior of Secret Service shows them listening
- follows assistant through corridor using mid shots
- high up mid shot as assistant walks across room
- mid shot of man at desk
- close up on papers showing that hes been arrested


Sound
- soundtrack throughout is not distracting to audience so they focus on the voiceover of cumberbatch's character and the dialogue of those on screen
- sound used for snap cut (files)

Lighting
- dingy lighting in interview suggesting squalor
- other than that nothing much simply shows period

Editing
- aformentioned snap cut only major thing other than that mostly just for continuity

Mise en Scene
- clearly sets period through costume setting and props
- other than that nothign special

Definition of Thriller Genre

Thriller is a broad genre of literature, film and television, having numerous sub genres. Thrillers are characterised and defined by the moods they elicit, giving viewers heightened feelings of suspense, excitement, surprise, anticipation and anxiety.

Examples of the sub genres of Thriller include 
- Action - Bourne Indentity  
- Horror - Saw
- Crime  - No Country For Old Men 
- Supernatural - The Sixth Sense 
- Political - The Manturain Candidate 

Thrillers generally keep the audience on the "edge of their seats" as the plot builds towards a climax. Literary devices such as red herrings, plot twists, and cliffhangers are used extensively. A thriller is usually a villain-driven plot, whereby the main villain presents challenges that the protagonist/s  have to over come 

No Country For Old Men Opening Analysis

Camerawork
- throughout most of the opening the camera just  cuts through various bits of scenery using a mixture of mid and long shots
- eventually the camera pans round this sudden movement draws the audiences attention to what is being shown which is a man being led to a police car
- mid shot of villian being forced into car cut to close up of canister being placed on seat
- mid shot as policeman gets into vehicle
- tilt up shot as car moves past into distance


Sound
- non diagetic voiceover throughout - conversational
- no dialogue from those on screen
- no soundtrack


Lighting
- all natural light showing a sunrise

Editing
- all just for continuity

Mis En Scene
- uniform of policeman and car sets the film clearly in America
- canister adds a intriguing note to the story


Bridge of Spies Opening Analysis



Camera Work
-          Panning establishing shot shows surrounding environment of flat which then zooms onto licence plate of car showing the nature of the antagonists
-          Shot style changes to a handheld following shot as the group of men enter the building running this creates a sense of tension and intrigue as their rapid movement is at odds with the rest of the street
-          As the men enter the flat the camera pans around to the door way of the bathroom where it lingers as the door is opened and a moment of comedy is had as the door opens to an seemingly bewildered old man
-          A low down pan is used at one point to further the tight packed nature of the small flat
-          As the man is seated a close up shot reverse shot is used which builds intimacy and fear of the FBI agents
-          While the man is clearing up the camera pans down in an almost pov like closeup that shows his attention is focused on a small piece of paper which increases intrigue in the viewer

Lighting
-          Outside the apartment their is little use of lighting as it simply shows and everyday scene
-          Once inside the apartment their is very little light which creates large areas of shadow that increase the threatening nature of the FBI agents

Sound
-          All digetic sounds no soundtrack is used
-          Some sounds such as the tire squeels in the opening are amplified to draw audience attention but mostly sound is secondary to the actions of the characters on screen

Editing
-          Pretty much standard nothing special chronological

Mise en Scene
-          The suits of the FBI agents are contrasted with the stark white shirt of the man which furthers the sense of conflict between the two
-          The setting is clearly period as the surrounding set and the cars indicate this

-          The dialogue on screen mentions espionage which intrigues the audience and makes them want to  watch on 

Pulp Fiction Opening Scene Analysis


Camera Work
-          The first shot used is a two shot of the two central characters in the scene sitting at a diner booth
-          This then cuts to a close up shot reverse shot when the waiter asks if either of them want more coffee
-          The camera returns to its initial position but focuses more on the male character
-          The shots that follow all focus on the male character these are a mixture of over the shoulders from the perspective of the female character or close ups of the male. These are occasionally switched out for the same two shot that was seen at the beginning of the scene but because of the way the characters are sitting we see far more of the male than the female and as he is usually the one talking our focus is on him
-          A notable change comes about one the line “garson coffee” the camera switches a sustained use of a shot reverse shot technique of the two characters in full conversation
-          The extreme close up of the two kissing is very uncomfortable the audience
-          Finally the way in which the actors turn out to face the viewer involves the viewer in the action as it is as if the actors on screen are threatening the audience
-          Overall the camerawork helps to isolate the action of stage from the rest of the diner making us focus on the two characters in hand and also implying that they live outside of regular society as no other characters (other than the waiters) are shown

Sound
-          No soundtrack is present except for the faint sounds of a jukebox and the sound of the diner this means that the sole focus of the audience is on the two characters on screen and makes the eventual sudden shift to violence more suprising.

Lighting
-          Nothing special .natural throughout showing that it is daytime

Editing
-          Same as the lighting just cuts between various shots of the same pairing

Mise  En Scene
-          Costume – fairly cheap looking and dishevelled indicates that they don’t care about their appearance and they don’t have too much money

-          Action on screen – both American and setting is typically American so the setting is apparent immediately. the fact that the characters are talking about illegal activities so normally intrigues  the viewer and indicates these people aren’t normal

Thursday 6 October 2016

Practical Task Reflection

The Package

Overall I thought our group worked well together throughout the project and the end product was pretty good. The biggest problem we had was part way through someone lost the memory card with the footage on it . In addition to this one of our shots was wonky which could have been fixed by taking care with the camera equipment. In general I think I could improve in terms of my initial planning because during this I didn't work as well as I could have with the rest of the group and this restricted the creative process. In addition to this I didn't get much experience using editing software and so during the preliminary task I think it would be good for me to get some more experience using this software.

Saturday 1 October 2016

Sicario Extended Analysis

This sequence as a whole can be broken down into two sets of scenes, these being those taking place outside of the house and those taking place within it.

Before the camera even starts rolling there is an important sound note, there is no sound effect to accompany the company logos. This immediately creates a sense of tension and makes the build of the soundtrack that little bit more effective. The sequence opens with a drawn out wide establishing shot which introduces the viewer to the surrounding environment and the isolation of the house being assaulted (which can be clearly identified because every character on screen is moving towards it and a sniper is aimed at it). It also introduces the viewer to the SWAT team assaulting the house as they clearly stand out from their surrounding as they are dressed all in black and they are moving slowly and stealthily. Finally the score begins at this moment which gradually builds increasing the tension in the scene. The camera then cuts to the interior of the house and shadows move across the window adding to the tension of the scene. In terms of sound the TV can be heard and although it is faint it is clearly not English indicating the ethnicity of the enemy before we even see them. The camera cuts again this time to a close up of Emily Blunt’s character inside the SWAT vehicle. Then a shot reverse shot is used between Blunt’s character and another character indicating some kind of friendship between the two. Finally this shot sequence transitions to a panning shot that gradually zooms out showing the scale of the operation and reinforces the professionalism of the unit

Then the camera cuts to a tracking shot as the vehicle accelerates towards the wall of the house. At the same time the orchestral drums and bass that have been building throughout the scene raise in volume in time with the acceleration of the camera.  The camera then jump cuts to an interior shot of the house, there is no sound other than the noise of the approaching vehicle which then smashes through the wall of the house.  Instead of a soundtrack restarting all of the characters in the van begin shouting creating a sense of confusion. Two flashes of light go as the swat team leave the vehicle furthering this effect of disorientation and surprise that the viewer feels. The editing increases in speed as the camera cuts to several moments of action as the residents of the house are forced to surrender the camera mainly focuses on the faces of Blunts character and does not show the enemy characters faces at all. Once the initial assault is over the editing slows down and the camera tracks Blunt’s character through the house showing various scenes of her clearing rooms while at the same time the noise from the SWAT team decreases . Finally the camera reaches the final room and Blunt’s character barges in.

The angle switches to an over the shoulder from the perspective of Blunt’s character and we see the man standing in the corner of the room with a shotgun before Blunt’s character reacts. Also this angle shows both the initial shot fired by the man and the return fire by Blunt’s character. After the crescendo of noise that the shots create there is a moment of silence which allows the viewer to digest what has just happen and shows that Blunt’s character is clearly a professional and is not fazed by this situation as is clearly shown by her facial expression. One thing of note in the scene is that the blood from the dead body on the floor is the first bit of major colour that is present in the sequence at any point this contrast draws the audience’s attention to it increasing the shock factor of the event. Another point on the use of the colour red would be that the curtain over the window in this scene creates a red tint to the colour in the room that adds and sinister note to the location

After this moment of action occurs two members of the team walk into to the room and exchange a brief moment of dialogue in which they express their confusion. The camera then cuts to one of the new arrivals and captures his reaction to something in the walls the audiences attention is further drawn to his reaction by the line of dialogue “wow”. The camera then slowly zooms in on his face as the soundtrack that has been absent from the rest of the scene restarts. The shot changes to a close up zoom on the hole the shotgun blast created in the wall and a small amount of plastic can be seen in the corner of the hole. The three character then run forward and attempt to remove the wall. This is shown firstly from an over the shoulder perspective and then from the side both times the camera does not show what is inside the cavity of the wall. The camera then switches to a POV shot of what ever is inside the wall and the characters on stage all gag indicating a horrible smell filling the scene then the camera flips perspective and cuts to POV shot of the bodies hidden inside the wall. At the same time the  soundtrack swells into life furthering the unsettling nature of the scene being shown
 The camera then cuts to an over the shoulder shot of Blunt’s character back outside while the soundtrack still plays showing her vomit into the ground which shows the disgusting nature of the scene as she was not fazed by the blood earlier but is appalled by this. The camera then cuts back to the bodies zooming in slightly to give even more grizzly detail before finally cutting back to a two shot of Blunt’s character and the character from the truck discussing how they weren’t their hostages which adds an element of intrigue and makes the viewer want to keep watching as they want to find out the reason for the presence of the bodies